Skills and Knowledges

At the character creation, the player can spend (275 + Memory*2) points, which, for the average human (Memory 10), would be 295 points, spending them on Knowledges and Skills.

Skills are used in Skill Tests, and determines how good the character is in the area of the skill.

Knowledges are used like skills with some little differences:

  • A character with absolutely no points at a knowledge can’t use it, unless he has a good reason for that (while someone with no points at skill can still try to use it based on attribute only)
  • Some knowledges simply don’t require tests to be performed, as any character with some specific number of points in it would know something, without the need of tests to “see if he knows or not”. For this knowledges, a Memory test may still be required in this case, to remember an information

Some skills also can be used both as Knowledge and Skill, which is the case of the medical skill “Drug”. A character may use drug as a skill, to minister a drug of some kind, giving it to a pacient, and also may use it as a knowledge, to see if he knows a drug or the side-effects of it. In the list below, skills like these and knowledges are marked with a “#”.

Skills with “sub-skills” are also marked with a “*”, as is the case of the combat skill “Weapons”, for which there are various different skills, like “Swords”, “Axes”, “Hammers” and so on.

Knowledges

Engineering

Formalities/Etiquette/Customs*

  • Choose the type of etiquette or custom the character knows

5 points: the character knows the basics of the etiquette and customs of a specified group, the minimum required not to offend anyone.

10 points: The character knows a little more about the customs. He may do a hard test of Art – Act to pose as a member of the group.

15 points: The character knows much about the customs. He may do a test of Art – Act to pose as a member of the group.

20 points: The character has a lot of knowledge of the group’s etiquette, being able to pose as a member with easy acting tests.

30 points: The character has a deep knowledge of the customs, and only needs to do tests if the etiquette is really different or evoke deep feelings in the character.

Games*

  • The player must specify the game the character knows.

Bluff

Card Games

Cheat

Checkers

Chess

Languages*

  • Choose the type of language that the character can speak

NOTE: Every character starts the game already knowing how to speak one language – but not how to write it!

NOTE 2: If the character already knows how to read/write the language, he may spend only half the normal points to learn to speak it.

5 points: minimum knowledge – can recognize and speak a few words

10 points: know a large number of words, being able to talk in the language, speaking and understanding the basics, but without knowing the rules of grammar. This means the character would be able to say, for example, “He go buy something to eat later.”, instead of “He went to buy something to eat later”. The character can’t talk about very complex issues, as he does not have as broad a vocabulary.

15 points: know the language, but still makes some mistakes here and there. May find it difficult to understand when people talk very fast and using technical terms or about oo complex / specific things.

20: Knows the language well and can speak fluently, though with an accent. On rare occasions, you may come across unfamiliar terms.

30: Fluent, without any accent.

35: You can even fake accents of the language, so that, when speaking another language, you can pretend that your original language was this one. You can also speak this language with accents of various groups who speak it.

Reading and Writing*

  • Choose the type of language that you can write/read

NOTE: If the character already knows the language (speaking), he spends only half of the points for each level.

NOTE 2: If the language uses a different alphabet, consider that the character spends twice the normal amount of points in read/write just to learn the symbols. He also has more problems with the language at each level of it.

10 points: minimum knowledge – can recognize and write some words.

20 points: know a large number of words, managing to write, but only basics. Also has problems with the grammar.

30 points: know the language, but still makes some mistakes here and there. May find it difficult to understand technical texts or very specific terms.

40: Master the language well and can write normally.

Science#

  • All the sciences are knowledges, but characters can now some things about them, as the basic geography of a place, the name of one or two stars, the name of the last ruler of the city he lived in or the most common laws of the place (most people know the punishment of pickpocketing is losing your right hand, for example)

Astronomy

Biology

Geography

History

Law

Philosophy

Physics

Psychology

Swim

5 points: The character can stay above the water if it’s calm

10 points: Can swim normally

More points: used for competitions or swimming fast and/or without tiring yourself too much (like to maintain yourself swimming in a storm)

List of Skills and Knowledges

Medical

Alchemy #

First Aid

Surgery #

Drug #

Animals

Tame

Ride

Train

Treat/Veterinary #

Art

Act

Architecture #

Cooking

Dance

Draw

Handcraft/Crafting

Ilusionism

Magic Tricks

Musical Instrument (specify) #

Sculpting

Sing #

Writing/Redaction (requires Read/Write)

Combat

Artillery * #

  • specify the artillery weapon used.
  • A character can’t use an artillery weapon if he has never seen one being used before, as he doesn’t have the knowledge about how it works/is used.
  • With this knowledge, the character can also predict better the range of an artillery weapon or which artillery weapon is being used against he in a battle

Brawl (Attack)

Brawl (Defense)

Dodge (Defense)

Martial Art (Attack)*

  • Specify the martial art used

Martial Art (Defense)*

  • Specify the martial art used

Shield (Defense)

Weapons (Attack)*

  • Specify the martial art used

Weapons (Defense)*

  • Specify the martial art used

Trickery

Criptography #

Disguise

Stealth/Sneak/Move Silently

Escapism
(getting out of handcuffs, for example)

Forgery *

  • specify what the character can forge, as paintures, signatures, documents, etc.

Lockpicking

Pickpocket

Social

Formalities/Etiquette/Customs *#

  • Specify which Etiquette the character knows, as the etiquette of the court, nobility, customs of a specific group

Games#*

Bluff

Card Games#*

Cheat

Checkers#

Chess#

Languages *#

Read/Write *#

Manipulation*

Fast-talk

Interrogatory

Intimidate

Leadership/Command

Seduction

Torture

Negotiate

Science#

  • All the sciences are knowledges, but characters can now some things about them, as the basic geography of a place, the name of one or two stars, the name of the last ruler of the city he lived in or the most common laws of the place (most people know the punishment of pickpocketing is losing your right hand, for example)

Astronomy#

Biology#

Geography#

History#

Law#

Philosophy#

Physics#

Psychology#

Physical

Fishing#

  • Can be used as a knowledge if the character needs to identify fish species and/or find bait.

Climb

Swim#

Throw

Sports*#

  • Specify the sports you play
  • Can be considered a knowledge when it’s about the rules of it

Engineering#
Mining#
Smithing#
Tracking
Traps
Wager
Agriculture
Appraise#
Conduction (Cart/Rig)

Skills and Knowledges

Zoh GuilhermeCoppini